Category Archives: Wii U

PC Xbox PS3 PS4 Review of Child of Light

Review: Child of Light

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Child of Light
Developer: Ubisoft Montreal
Platform(s): Wii U, 360, Xbox One, PS3, PS4 PC

Face down the forces of Darkness as Aurora, a lost girl fighting through the magical world of Lemuria to rejoin her father, the Duke. This is “Child of Light” the whimsically refreshing new role-playing game from Ubisoft Montreal. Boasting Ubisoft’s new UbiArt engine, Child of Light delivers a lushly animated artistic world straight out of a fairy-tale.

Child of Light’s gameplay is in the style of an old-school JRPG, a mix between basic puzzle-platforming and turn-based battles. Both of these key elements of play work wonders with the art and environment, with the platforming promoting exploration of dreamy Lemuria, and the turn-based combat offering players plenty of opportunities to appreciate the design of characters, enemies, and levels.
One of the more interesting and unique features of Child of Light is the use of Igniculus, a small firefly-like creature who serves as your constant companion. Igniculus assists Aurora both in platforming (activating switches, blinding enemies to avoid battles, opening chests) and combat (healing allies, slowing down enemies). Though it is perfectly possible to control both Aurora and Igniculus at the same time in one-player mode, there remains the option to have a second player control Igniculus, which relieves some of the first player’s responsibility and allows for a more relaxed experience.
Combat and characters’ abilities rely on an extremely streamlined mix of skill trees, consumable items, and tailoring tactics to suit particular enemies; some are weak to one damage type, or may be resistant to others. During combat, all parties and their progress towards their next action are represented by icons on a single timer; while waiting for the next action, Igniculus can fly about to help or hinder as needed, so there’s always something to do between turns besides just gawking at the art.

That being said, one could easily be forgiven for simply staring every now and then (though combat probably isn’t the best time to suffer from art-induced paralysis). From the very first moments of the game, I was struck with a sense of wonder by the beautiful art of Child of Light. Using deep, vibrant colors laid on highly detailed and wonderfully designed environments and characters, Child of Light delivers an experience halfway between Chrono Trigger and Limbo, with a persistent dream-like quality, from which you won’t want to wake. The soundtrack is suitably fantastical, relying mostly on simple chamber-music arrangements, with song styles ranging from high-energy battle themes to more relaxed folksy tunes to explore to. Where the music really shines are in those areas dripping with drama, particular narrative moments where the music is downright haunting, or intense boss-battles featuring full orchestra and choir. In such moments, it’s easy to get swept up in the moment and really feel for Aurora and her roving band of adventurers.

Though the narrative of the game is a timeless classic of a child seeking to reunite with her parent, it is delivered in a fresh and striking package that dispels any notions of “cliche”. Story is delivered through speech bubbles and conversation panels, and occasional narrated animated sequences. One of the more interesting writing choices that really lends character to Child of Light is that all dialogue is written in rhymed verse. Even characters conversing with one another effortlessly engage in rhymed repartee, to the point that when one character struggles with improvising rhymed conversation, others express confusion.
Unfortunately, I found myself expressing confusion at every other character’s strict adherence to the rhyming style. As a poet myself, I was initially ecstatic to see the prevalence of poetic dialogue in this game. However, I also know how difficult it can be at the best of times to write an engaging, clear, concise bit of verse, and unfortunately, Child of Light too often falls flat. The choice to have all characters speak in rhyme reinforces the fairy-tale style, but robs the characters of most of their voice and individuality. What’s more, the writing is well done, but sadly, not well enough that it isn’t distracting, and fails to avoid seeming like a gimmick soon enough. Some dialogue is shoehorned in to force a rhyme, some rhymes are slanted, meter is too varied, and the whole idea, while incredibly bold, is simply too bloated to work well here.

Ubisoft Montreal, the Canadian subsidiary of French parent developer Ubisoft, is one of the largest developers in the industry today, and they boast an arsenal of widely-recognized franchises. Child of Light comes hot on the heels of the latest game of perhaps Ubisoft Montreal’s hottest series, Assassin’s Creed. Assassin’s Creed, like many of Ubisoft’s titles, has been delivered in a dozen different games, and is a steady source of revenue for the developer. With that said, it is extremely pleasantly surprising to see Ubisoft Montreal taking the risk of developing a brand new game without the foundation of a franchise to support it.
Child of Light is a novel approach that isn’t really reflected in any of Ubisoft Montreal’s pre-existing library, which have recently focused largely on 3D stealth and action-adventure games (Assassin’s Creed, Far Cry, Prince of Persia, Splinter Cell). However, Child of Light does fit snugly with the style of Ubisoft Montpellier, whose focus has been 2D puzzle platformers like Rayman. Rayman Origins was in fact the first title to use the UbiArt engine, an innovative framework whose merit has been beautifully proven in its latest iteration. Hopefully, with the success of Child of Light and other new upcoming IP’s (Watch Dogs, Valiant Hearts: The Great War), Ubisoft will see that there is still plenty of room in the market for AAA innovation.

Child of Light is rated E for Everyone, and can honestly appeal to a very wide audience, child and adult alike. It combines stunning environments, an enchanting soundtrack, an engaging story, and clever gameplay, in a simple and easy to digest package. Aside from some issues with the difficulty in writing rhymed dialogue for every character, every aspect of the game is of superior quality. For these reasons, I would highly recommend playing it to anyone looking for a fun, wondrous RPG; I’m giving Child of Light a 4 out of 5.

I look forward to playing more of Child of Light, and seeing more like it in the future, but for now, that’s all I have to say on it! If you’ve got any questions or comments, please leave them in the comments section below and I’ll get back to you as soon as I can. Be sure to like, share, subscribe, and tell everybody who’s anybody, and check back soon for more of the same!

Sonic Lost World Wii U Gameplay Footage

Review: Sonic Lost World

By | Gameplay, Reviews, Wii U, Wii U | 2 Comments

Dr Eggman is up to his old tricks! That’s right – our favorite blue hedgehog is back in his latest adventure, exclusive to the Wii U – Sonic Team has taken the Sonic Formula back to the drawing board and it’s time to find out if it paid off in Sonic: Lost World.

Try your hardest to erase the memories of the gameplay in Sonic games from the past few years – this is a brand new take on the classic formula that made Sonic great – a back to basics, if you will. No more obnoxious speed boosts and dash techniques. This game is

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all about platforming and because of that – new Sonic controls a little different. On default, Sonic now walks around at a normal speed. Hold the trigger button though, and he becomes the blue blur, running around as Sonic does. Keep this button pressed while running into walls, and Sonic will bust out his best Parkour, which admittedly isn’t very good.
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jump with a few buttons and depending on what you press afterwards, Sonic can perform a few new tricks like his homing attack, a ground pound, or his brand new ninja kick.
It gets online pharmacy viagra pretty confusing as some enemies require kicks to kill, others require stomps and others can be killed with just a jump or homing attack. Its sildenafil 20 mg never really clear which one to use so, good luck! A real poor design choice here.

One of the buttons even makes Sonic do this awkward roll.


This. Game. Is. Gorgeous.

Sonic Lost World – Yoshi’s Island DLC

Sonic games have always pushed the cialis and the heart limits of the hardware they’re on and this game is no different. When I say Sonic Team went back to the drawing board – I mean it. The overly complex mechanical enemies are gone and we’re back to a simple cartoony style that looks fantastic. The worlds themselves are also filled to the brim with detail and wonderful surprises are hidden every fast turn.

Despite all that, the game just isn’t very fun. The controls are ridiculously stupid. Sonic’s walk is too slow and his run is too fast. because of this imbalance the levels are poorly designed and the more and more I played it – the worse it got. As some kind of dirt in the face tactic, the player is rewarded for beating the game with 4 of the worst sonic levels I’ve ever played in my entire life. It feels as though this Sonic game never quite understood what it wanted to be. A platformer? An infinite runner? Maybe a Flappy Bird clone? I have no clue, and I don’t think the designers had a grasp for that either.

Combine this with the God-awful cutscenes… UGH…

Visually, Sonic Team did a wonderful job. This is one of the best looking Sonic games I’ve played. The soundtrack is also pretty fun and darn catchy!

Sonic Lost World – Zelda DLC

However, graphics and music aren’t everything and while it’s the most canadian cialis beautiful Sonic game I’ve played – it’s also the hardest and most uncomfortable to play. What hurts the most is that this is the closest Sonic Team has gotten to making a great Sonic game and as a Sonic fan, that makes it even worse. The Dev Team has put a lot of great effort into some awesome DLC for Sonic Lost World, but that’s definitely no reason to buy this game.

Sonic Lost World gets a 2 out of 5.

Based on friends reactions, this is a pretty polarizing Sonic game. You either hate it, or you sort of like it. What do you think? Leave a comment down below – and be sure to check out some gameplay videos of Sonic Lost World’s Zelda and Yoshi based DLC.

Thanks for watching! Don’t forget to

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Rayman Legends Review - Featured Image

Review: Rayman Legends

By | PC, PS Vita, PS3, Reviews, Wii U, Xbox 360 | No Comments

Rayman Legends
Developer: Ubisoft Montpellier
Platform(s): Wii U / 360 / PS3 / Vita / PC

Have you ever been so tired that you thought you could sleep for a hundred years? Me too, and that’s literally what happens to Rayman. After being awoken from his slumber, he learns that The Bubble Dreamer’s nightmares have invaded the world yet again. The princesses and teensies have been captured. Who will save the day?


Much like other games in the genre, “Rayman Legends” starts out with pretty basic platforming elements like running, jumping, and attacking. You journey through levels full of dangerous enemies and environmental hazards, while trying to collect a ton of Lums along the way. Each major level has 10 hidden Teensies, so rest easy and let your inner completionist run free. Collecting enough Lums and Teensies will unlock even more paintings and doors for you to explore. The finale of each group of levels has you facing an epic boss, and if you defeat it you’re rewarded with a bonus stage that takes on a music rhythm twist.

The Wii U gamepad is most noticeably used when you tag in Murfy to take over. It sildenafil tinnitus allows you to slice through vines, tickle enemies, and protect him from projectiles like fireballs. This works well, but makes it hard to focus when you have to turn the gamepad around and around. I found myself just using the offscreen TV mode so that I could focus on everything that was happening at the same time. It’s worth mentioning that these unique portions of the Wii U and Vita version are diverted to AI on the other consoles that have no touchscreen or gyroscope.

Art Style

This game is powered by the UbiArt Framework, which was first used in 2011’s “Rayman Origins.” The art style presented here is truly great. The animations of the characters are fluid, and there is always something going on in the background or foreground. Although there are familiar elements that blur throughout the cialis edex five worlds, each feels entirely unique; presenting the player with a sense of wonder time and time again.

The music only reinforces the great direction, often inviting you to hum along without you even noticing that you’re doing so. And in that regard, this new version of Rayman is as much a joy to listen to as it is to actually play it.

Dveloper Profile: Ubisoft Montpellier

“Rayman Legends” is developed by Ubisoft Montpellier, who, as the name suggests, are based out of France. This is the same studio who brought the original Rayman and its sequels to life. They also made titles like “Beyond Good & Evil” and “ZombiU.” Their gameography is pretty impressive, showing clear ability and talent to create games that look and play great. I’m really looking forward to their upcoming puzzle adventure, “Valiant Hearts: The Great War.”

Big Nitpicks

I’ll preface this by saying that it seems sort of like a witch hunt pointing out the flaws in this game. While there are a few, they’re extremely minor in comparison to the enjoyable parts. However, they do still exist. The most troublesome to me was trying to command the character to do what I wanted once Murfy comes into the picture. Your character is basically on rails, so you’re out of luck if you don’t act quick enough and think what you want him to do ahead of time. If you miss a collectible by accident, you have to go back and replay the entire level to get it. Obviously you have to do the same while playing the proper platforming levels, but at least you’re at fault in that scenario. I found myself saying “no, over here!” as he ran the completely opposite direction.

It would have also been nice if the co-op included had online capabilities. While couch co-op is great for some and perfectly suited for this experience, gaming has obviously shifted to an online world where not all gamers or friends have that taking cialis and viagra at the same time luxury. It’s sort of unforgivable that we’re still getting games that lack this basic feature.

I was a bit disappointed by the small character variation. Though all of the princesses and other unlockable heroes have their own style, they are more like costume changes than anything else. I wish there had been a little more variety considering how great the 2.5 mg cialis designs are.


With that said, the overall package totally outweighs any problems I found. The variation in the levels is great, with everything from more laid back ones to explore to the Painting Invasions that are just plain intense. The bosses are epic and the music levels are so insanely fun once you master them. There are a ton of collectibles in the levels themselves, as well as things like creatures and bonus levels from “Rayman Origins,” which can be won from the scratch off system. Beating just the main worlds took me a little over 11 hours, so there’s a ton to do and see. The daily and weekly challenges will keep you coming back for more. One thing I can’t stress enough is how doing away with genre norms like lives and time limits totally benefit the game. There’s no real penalty for dying, but the game encourages you to learn from your experiences, and being able to explore at your own leisure is so inviting.

Overall Score

“Rayman Legends” is not only an incredible platformer, but also a tour de force for the team that created it. The level variation, epic bosses, and huge amount of content are just a few of the elements that make it so robust. The solid platforming and playful music evoke a sense of joy in the player that sits it comfortably next to the likes of Mario and Mega Man. That’s why I’m giving “Rayman Legends” a 5 out of 5.

DuckTales Remastered Review Featured Image

Review: DuckTales Remastered

By | PC, PS3, Reviews, Wii U | No Comments

DuckTales Remastered
Developer: WayForward
Platform(s): 360, PS3, PC, Wii U

If you were a child of the 80’s and 90’s then you probably grew up with one of the best cartoon series of all time. Of course I’m talking about “DuckTales”. This show had it all; adventure, gadgets, treasure, comedy, and one of the most memorable theme songs ever to grace the television.

Growing up in the golden era of the platformer genre I learned very quickly what made a platformer good, mediocre, or just plain bad. But when I rented “DuckTales” for the NES I realized what made some platformers truly great.

I really do love the cheap viagra from canada original game so when I heard that WayForward was working on a remake I was very excited, and a little bit nervous. Of course I also immediately watched a few episodes of does generic viagra work the original show to cure my overwhelming nostalgia.


In DuckTales: Remastered you play as billionaire Scrooge McDuck on the hunt for treasures to grow your already staggering wealth. You’ll pogo, swing from ropes, dodge boulders, and pounce on a few bad Beagle Boys all in the name of the almighty dollar.

The original NES title had some of the best controls of any platformer on the system, and this remake is no different. The original gameplay mechanics lend themselves quite well to modern consoles; simple though they may be. Scrooge McDuck isn’t a particularly fast walker, I mean he has been rumored to be near 100! But he can use his very expensive cane to bounce around levels, reach hidden chambers and crush anyone who stands in the way of his treasure!

Movement feels very tight in this game. Jumps are very responsive and never feel “floaty” and the pogo mechanic makes the platforming both exciting and challenging. Scrooge can also use his cane to practice his golf swing while dispatching enemies and opening hard to reach treasure chests.

ductales_remastered_1One of the best things about this game is the painstaking attention to detail. Levels have been faithfully recreated down to the placement of hidden gems and and pacing. Everything here is beautifully meticulous. And just to keep the veterans on their toes they even created new patterns for the boss fights.



As you make your way through the levels you’ll collect gemstones that add to your on-hand cash after you clear them. In the original game this mechanic was pretty useless as you would earn money but have no use for it. Luckily WayForward has added a TON of extra content from concept art and character designs to music that you can buy with your hard earned money.

Art Style

From the moment the title screen loads this game evokes a strong sense of nostalgia. The character designs, fluid animations, and buy generic cialis canadian pharmacy cutscenes complete with voice-overs from the original cast made me feel like I was controlling an episode of the show. When you play this game (and you should) walk up to a wall and use Scrooge’s patented golf swing to hit it. The shocked animation that plays when you do is one of my favorite things in a game ever.

From the 3D modeled levels and hand drawn backgrounds to the captivating sprites, WayForward’s art team has a lot to be proud of here.

There’s a lot to be said for the updates to the art as well. Working with the limited 64 color palette of the NES Keiji Inafune (yes that one!) made some wonderful art in the original game, but some sacrifices were made in the name of clarity. One of the most glaring choices is Scrooge’s red coat in the original game. Anyone who’s seen the cartoon will remember the blue coat, top hat, and spats of the world’s richest duck. Luckily this update is as accurate to the show as possible.

Sound Design

Now I bet you think I’m gonna gush about the moon theme here. Well you’re absolutely right, That is still one of the most iconic compositions to ever appear in a game. Hiroshige Tonomura’s work has been beautifully interpreted here by WayForward’s lead composer Jake Kaufman. The audio team even created fantastic sound effects to make the levels and enemes feel more alive.

*sigh* I have to confess. I’ve actually been listening to the new moon theme in my car… Don’t judge me! It really is that good!

Dveloper Profile

WayForward is a Valencia, California developer that started out making licensed games for the SNES and Sega Genesis. In their time they have produced arguably one of the best platformers on the Game Boy Color with “Shantae”, the charming re-imagining of “A Boy and his Blob” for the Wii, and recently “Silent Hill: Book of Memories” for the PS Vita.ductales_remastered_2


They have amassed an amazing list of talented industry professionals in their 23 years and they have consistently put out amazing 2D and 3D games. I really hope to see more like this from them in the future.

Big Nitpicks

I honestly don’t have many complaints about this game. At just about 2 hours to complete give or take it is very short. It has a modicum of replay value if you want to find all of the hidden rooms and unlock all of the extras. It would be nice to have seen a boss battle option after you beat the game and maybe some speed run challenges too but I appreciate the effort to stay true to the source material. I was really hoping for patient assistance form for cialis hand-drawn, fully animated cutscenes, but I imagine that would have been way out of the budget for a downloadable title like this.


In all seriousness, I have to express the sheer joy I felt in seeing Gizmo-Duck blowing up stuff with wildly inaccurate missiles! This is one of the best looking 2D games I have played in quite some time. Now if only the guys at WayForward would respond to my e-mail requests for a DarkWing Duck NES remaster!

ductales_remastered_3Overall Score

This game has everything I really wanted and has me coming back for more. If you loved the original, never played it, or are just a bit duck-curious you should really give this platformer a try. With such a whimsical story, beautiful art, and vibrant music I have to give “DuckTales: Remastered” a five out of five.

Pikmin 3 Review Featured Image

Review: Pikmin 3

By | Reviews, Wii U | No Comments

Pikmin 3
Developer: Nintendo EAD
Platform(s): Wii U

Space – The Final Frontier. The year is 20xx and you are aboard the Drake on a Food Run for the planet Koppai. Unfortunately, you’ve crash landed on an unknown planet. Your ship is inoperative, the team is split apart and food is scarce. What’s a space explorer to do in this planet inhabited by strange creatures and fierce beasts?!

This is how you are thrown into the world of Pikmin 3 – the latest entry in the series, one of Wii U’s most anticipated titles and honestly – a great reason to own a Wii U.

If you’ve played Pikmin before, then you’re in for a treat. It’s the same classic gameplay with some new twists. But Nintendo knows that Pikmin 3 will be many gamers first foray into the wonderful world they’ve created so let’s break it down for those of you familiar with the mythos but new to the series.

Pikmin is a real-time strategy game. You control 1 of 3 ship members who in turn can command the multi-colored Pikmin, either as a group or in squads. Multi-Tasking is your key to success as the game is broken up into “days” where you must accomplish your goals before sunset at the risk of losing ton of pikmin to the creatures of the night. You can explore the world as you please – but your objective is to not only defeat enemies and build a bigger Pikmin army – but also to collect fruit as sustenance , which buys you which works best cialis or levitra more time in the quest to fix your ship and make it home.

The idea may sound simple and cute, but don’t be fooled – Pikmin is complex! One wrong move and you will lose a LOT of Pikmin, really setting you back and causing you to rethink your battle plan. Yes – BATTLE PLAN. These cute little guys? Yeah – they are in war. And it’s a lot of fun.

Pikmin has this great art style that sort of looks like a claymation movie. The animation of the characters gives me a great feeling of nostalgia for things like

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Wallace and Gromit or Gumby – while still retaining a completely original look and feel.

The whole thing feels like you could be in your front lawn playing with toys – the world is filled with giant fruit and obstacles which really accentuate how small the characters are in comparison to this massive planet. The music really shines through in this patent viagra environment – being peaceful for the most part but really escalating in those intense moments.

Aesthetically, the game is very pleasing and does very little to get in the way of a great gameplay experience.

Pikmin 3 was developed by the 4th EAD Group, who is also responsible for the New Super Mario Bros series. This time around, the team was led by General Producer Shigeru Miyamoto to bring Pikmin 3 to life. Of course, they’ve had experience with Pikmin titles as they were the team who originally developed it for the Gamecube and also ported the first 2 games to the Wii – which makes sense as to why they were put in charge of the third entry.

Fun little history on the EAD team, originally there was 1 group with about 30 members in it founded in September 30, 1983 – that was until 2004 when the company went through a restructuring during the development cycle for what was then called the Revolution (or Wii as we now know it.) Employees favored Miyamoto & Takashi Tezuka as General Managers, so Iwata decided to further push efforts into developing their ideas, creating the EAD groups as we have them now.

While this fast does cialis work may be the Wii U’s biggest launch in a while, it’s very obvious this game was not developed for the Wii U. For those that didn’t know – Pikmin 3 was originally in works for the Wii and it shows. First off – many of the art assets are VERY low fidelity which can take you out of the game – even in beautiful HD – I understand there are a lot of characters on screen at once and don’t get me wrong, the game doesn’t look bad, but I think it deserves better.

While the game controls beautifully with a Wii Remote and Nunchuck – the Gamepad only controls are almost unusable. One time – during a heated boss battle – my Wii remote batteries died and I switched to the Gamepad and lost 70 Pikmin due to the stiff controls. HORRIBLE. The Gamepad comes in handy as a second screen for your Pikmin experience, serving as a map, radar and info cialis and erectile dysfunction screen – but other than that, if you don’t own a Wii Remote – it may be time to invest.

That being said – the gameplay is amazingly deep and requires a ton of thought. After having one bad day where I got stranded and almost lost a lot of PIkmin – I began to really plan out every action I was doing and how to do it in the best way possible. It’s strategy in it’s purest form and an absolute joy to play. Just make sure you use a Wii Remote. I can’t stress that enough.

There’s also a ton of content here. The campaign is meaty and there’s also a mission mode which you can tackle solo going for high scores or in offline multiplayer. There’s also an offline battle mode to enjoy with your friends (or bitter rivals, whichever you prefer.)

Pikmin 3 is tailored for the first timer. Even if you’re just a tiny bit familiar with the series, Pikmin 3 will walk you along and make sure you’re comfortable. This may be frustrating for experienced players, but once a couple of hours have passed, you’ll be playing the game you’ve been waiting for all these years.

Pikmin 3 gets a 4 out of 5 – A great title in this current drought of Wii U games, and a title you’ll only get from Nintendo.

Mighty Switch Force 2 Featured Image

Review: Mighty Switch Force 2

By | 3DS, Reviews, Wii U | No Comments

Mighty Switch Force 2
Developer: WayForward
Platforms: 3DS, Wii U (Coming Soon)

This is Mighty Switch Force 2 – A puzzle platforming adventure from the amazing folks at cialis dosage WayForward available now for the Nintendo 3DS eShop. In case you couldn’t tell by the name, this is a sequel to what many consider to be one of the eShops greatest titles but where does the sequel stand when compared to it’s great predeacessor? Well, I guess that’s what we’re here to find out.

In Mighty Switch Force 2, you play as Patty Wagon, a cop turned firefighter as she traverses through the world rescuing the Hooligan Sisters by switching blocks either on or off and using her hose to put out fires, defeat enemies and disintegrate mud blocks. The goal is to rescue all 5 sisters as fast as you can without dying. A simple concept but loads of fun.

WayForward should be known for their amazing hand-drawn graphics and sprite work and Mighty Switch Force 2 generic viagra online is another beautiful title in their amazing library. All of the animations in this game are fluid and full of character. I’m also very impressed with the 3D

in this game. A

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what is shelf life of viagra lot of sidescrolling 3DS titles have issues with ghosting but WayForward really did a solid job with the depth. I love the embers flying around the screen and when enemies get knocked forward.

The music is also really nice – a mix between fun J-Pop and Dubstep lead to some very interesting tracks. Nothing too memorable but they fit the tone of the game perfectly.

Critics loved the first Mighty Switch Force but many commented on how short the game was. This sequel is no different. Very short. You

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can beat all the levels in about 4 hours but trying to collect everything will at least double that and trust me, the game rewards you for doing so. It’s honestly just a shame that WayFoward built such a solid gameplay mechanic and by the end of the game, you are almost a pro with Patty’s abilities and you really start getting canadian pharmacy meds online into a groove before it ends. I wanted more after playing the first game so I’m really glad they released a sequel but now I want more again!! Luckily, the price tag on both games is extremely affordable so you definitely get your bang for the buck.

For fans of the first game, there is tons of new content and new tricks to master. If you haven’t played the orignal game, I highly suggest you pick up both Especially if you’re a plan of puzzling platformers. Because of this highly addictive gameplay, great aesthetics and the usual WayForward charm and polish, I’m giving MSF2 a 4 out of 5. Buy. It. Now.